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GR32_Transforms
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TObject
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This TTransformation wraps TVectormap and implements a set of properties to control how the transformation uses the vectors of TVectormap in its transformation procedures.
The class itself will not provide any significant transformation algorithm: the subordinate vector map needs to be precalculated. The auxiliary routine RasterizeTransformation is useful for this purpose.
| Fields | Properties | Methods |
|---|---|---|
| In TRemapTransformation: | ||
| MappingRect | GetTransformedBounds | |
| Offset | HasTransformedBounds | |
| Scale | ||
| In TTransformation: | ||
| SrcRect | ReverseTransform | |
| Transform | ||
Image Warping Example, RasterizeTransformation, TVectorMap
Copyright ©2000-2010 Alex Denisov and the Graphics32 Team - Graphics32 v1.9.0 (r1336) - Build on 9-March-2010