Home
|
GR32
|
|
function IntersectRect(out Dst: TRect; const R1, R2: TRect): Boolean; overload;
function IntersectRect(out Dst: TFloatRect; const FR1, FR2: TFloatRect): Boolean; overload;
Calculates intersection of the rectangles and writes result into Dst. Functions return True if rectangles intersect, otherwise it returns False and writes an empty rectangle into Dst, that is rectangle with all coortinates equal to 0.
Creating Rectangles, Rectangle Types, Rectangle Types
Copyright ©2000-2012 Alex Denisov and the Graphics32 Team - Graphics32 v1.9.1 - Build on 28-August-2012